Type Relation Overhaul!
In light of some complaints regarding the type relations of the Factory's home-grown Magic, Light and Wind types, We have remade their interactions with the other types, with the intention of...
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Indeed! the intention is that now NO type combo lacks a weakness without ability assistance. Whether this actually is the case, I have yet to determine. :P
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Something that kind of annoys me is how Magic does 2x against Psychic but 1/2x against Fighting. You'd think it'd be the other way around, with Psychic types being too smart for the Magic illusions...
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@SCD- Worry not, I did a check, and there aren't any combinations without weaknesses.
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Flarsable wrote:Something that kind of annoys me is how Magic does 2x against Psychic but 1/2x against Fighting. You'd think it'd be the other way around, with Psychic types being too smart for the...
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Yes. It is definitely more balanced. But pure electric types still only have one weakness. Can that be changed?
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Unless you can think of a way for magic tricks, light rays, or gusts of wind to destroy electricity, then no.@SCD: Isn't "lack of imagination" the reason for Normal types? I don't think Fighting types...
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soble92 wrote:Yes. It is definitely more balanced. But pure electric types still only have one weakness. Can that be changed?Flar's right, we're not changing the relations of official types.Also I...
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The thing about Psychic-types is that they tend to have a sort of egocentric view of supernatural power. Psychic trainers in the games often talk about how this, that or the other thing is actually a...
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On another note I see you updated the type icons to the Black and White ones. :3
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